Capstone Games - Evolving Gameplay

The Royal Society of Archeology

The Royal Society of Archeology - Main image
$40.79 $59.99 In stock

Category: Capstone Games

At the dawn of the 20th century, the United Kingdom, fueled by King George V's passion for archaeology, was swept up in a wave of exploration.

You'll lead daring expeditions across the globe in search of the century's greatest discoveries. Outsmart your rivals and race for fame and renown! Beautifully illustrated cards showcase the world's natural and historic wonders, while your greatest relics are proudly displayed at the British Royal Museum.

In The Royal Society of Archaeology, your archaeologists gain experience as the game progresses and become more and more efficient at performing actions. A unique mechanism allows you to trigger bonuses: If one of you places a less experienced archaeologist on an action space already occupied by a more experienced archaeologist, both people receive rewards. These strategic interactions add additional depth to your decisions.

During play, you will send your researchers to legendary archaeological sites, collect relics, gain prestige, and expand your scientific knowledge — but keep in mind that your success depends on the balance between your prestige points and scientific achievements!

Customer Reviews (4.8 / 5 · 5 reviews)

Adam ★★★★★

The expedition planning phase is genuinely tense, you're allocating resources across continents while everyone else is racing for the same dig sites. Played it three times the first weekend and each game felt completely different. King George V's obsession with archaeology makes for a surprisingly f

Hannah ★★★★★

Didn't expect a game about early 1900s archaeology to be this tense. Racing other players to claim excavation sites before they're picked clean makes every turn feel like a real scramble for funding. The King George V angle gives the whole thing a nice historical hook, too.

Hazel ★★★★★

The rulebook does a fantastic job of making you feel like you’re actually juggling limited funds and crew morale while racing rival nations to dig sites. Every decision about where to send your next expedition feels tense, and even a losing game leaves you plotting your next strategy.