Gaia Project: How to Plan Your First Faction and Opening Moves
By Capstone Games - Evolving Gameplay | Published: 2026-11-05
Category: How-to Guides
Learn how to choose your first Gaia Project faction and plan opening moves around planet types, terraforming, and the six development areas.
Start with the planet, not the faction name
The most useful first step in Gaia Project is to look at the board's planet types before you get attached to a faction name. In Gaia Project, 14 different factions live on 7 different kinds of planets, and each faction can only thrive on their specific type of planet. That single rule shapes your first faction choice and your opening moves more than any special ability.
When you set up, identify which planet types are near your starting position and which factions match them. A faction that starts on the wrong planet type will spend early turns terraforming instead of developing, so treat planet compatibility as your first filter. Once you have two or three factions that fit the nearby planets, compare their special skills and abilities.
A practical opening sequence for your first game
Use this order to keep your first turns focused. It follows the core loop described in the game's own summary: expand, research, upgrade, and settle.
- Confirm your faction's home planet type: Check the planet type your faction thrives on, then look at the neighboring planets. Your opening expansion should move toward planets you can use or terraform into your home environment.
- Decide whether to terraform or expand first: To develop and grow, a faction must terraform neighboring planets into their home environments while competing with the other factions. If a nearby planet is one step from your home type, terraforming it early can open space before opponents block you.
- Pick one or two development areas to improve: All factions can improve their skills in 6 unique areas of development, which leads to advanced technology and special bonuses. Spreading across all six early is less focused than committing to the areas that support your faction's special skills.
- Watch for Gaia and Transdimensional planets: Special Gaia planets can be used by all factions, and rare Transdimensional planets can be changed into Gaia planets. These are shared opportunities, so decide early whether they fit your plan or whether you should let others compete for them.
What the faction choice actually changes
- Gaia Project: 14 different factions live on 7 different kinds of planets, and each faction can only thrive on their specific type of planet. This is the core constraint for your first faction pick: match the faction to the planet types you can reach, not just to a favorite ability.

Gaia Project - Gaia Project: To develop and grow, a faction must terraform neighboring planets into their home environments while competing with the other factions. Terraforming is not optional decoration; it is the main way you turn nearby space into usable territory, so plan your opening moves around it.
- Gaia Project: All factions can improve their skills in 6 unique areas of development which leads to advanced technology and special bonuses. Your development choices are a second layer of faction planning. Pick areas that reinforce how your faction already wants to play.
Use special skills to break ties between factions
Once planet type narrows your list, compare the factions' unique special skills and abilities. A faction whose special skills match your natural opening plan, such as expanding toward certain planets or focusing on particular development areas, will feel smoother in your first game.
If you are still undecided, choose the faction that requires the least terraforming from your starting position. That keeps your first turns about learning the game's systems rather than recovering from a difficult board position.
Beginner tips that hold up after setup
- Do not ignore the solo experience: A challenging solo experience is also included in Gaia Project. If you are learning the faction system, a solo game lets you test an opening without competing for the same planets against other players.
- Treat Gaia planets as contested ground: Because special Gaia planets can be used by all factions, they are attractive to everyone at the table. Decide before the game whether you are racing for them or building elsewhere.
- Keep your first plan small: Pick one expansion direction and one or two development areas. A focused opening is easier to adjust than a plan that tries to use every option on the board.
What to check before your first turn
Before you commit, verify that your faction's home planet type appears near your starting area and that you have at least one reasonable terraforming target. If the supplied information does not confirm a specific faction's starting planet or ability, check the faction board and rulebook during setup rather than guessing.
Gaia Project is the follow-up to Terra Mystica, so players with Terra Mystica experience may recognize the general shape of the game. Even so, the planet-type rule and the 14-faction roster mean your first faction choice deserves a fresh look at the board rather than a copy of an old Terra Mystica plan.
