Capstone Games - Evolving Gameplay

Pagan: Fate of Roanoke

Pagan: Fate of Roanoke - Main image
$27.42 $44.95 In stock

Category: Capstone Games

A new expandable deduction card game filled with intrigue and mystery.

Pagan: Fate of Roanoke is an expandable and asymmetrical card game with one player taking on the role of the Witch and the other the Hunter. The Witch attempts to carry out a ritual before being exposed and eliminated by the Hunter.

As the Witch strives to complete a ritual, the Hunter tries to track the Witch down and find out its true identity. Both players access variable card decks with 50 cards each and use different resources to defeat the other side. Many tactics and strategies are possible and necessary to survive in this fight between the two powers. Embedded in the dark graphics of illustrator Maren Gutt, the fictional story of the lost colony of Roanoke comes to life.

Nine villagers are under suspicion and only the Witch knows who the real witch is. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Moreover, the Witch can brew powerful potions, improve their familiar, and cast enchantments and charms. Meanwhile, the Hunter will be enlisting allies, claiming strategic locations, and ruthlessly investigating the villagers.

Expandable Content Packs

Pagan: The Fate of Roanoke has been designed as an expandable game with new cards and other mechanics added through Content Packs. Each of these Content Packs allow you to tailor a deck to suit a particular play-style or to enable specific combinations! New cards for the Witch and Hunter, as well as new Villagers and Scenarios will be featured in the Content Packs.

Customer Reviews (5.0 / 5 · 5 reviews)

Richard D. ★★★★★

Played three rounds as the Witch and still lost to my wife's investigator, which says a lot about how balanced this thing feels. The deduction element is genuinely tense since you're both working from hidden goals. Card quality is solid too, no sleeve needed right out of the box.

Grace F. ★★★★★

The asymmetrical setup is what sold me — playing the Witch feels completely different from hunting her down as the Villagers. Games run quick enough that we usually play two or three in a row, and the deduction never feels solved.

Avery M. ★★★★★

Playing the Witch against my brother's Villagers felt genuinely tense the whole way through, since neither of us could see what the other was really up to. The deduction element kept me second-guessing every card he placed. Can't wait to see what future expansions add to it.